This is a summary of Sami Söderblom’s track about exploratory testing and finding the inner adventurer. He presented this at the Nordic Testing Days 2012 in Tallinn. I found this track one of the most interesting ones as this cuts to the core of testing by stripping the excess and unnecessary activities away and focuses on the essence of truly good software testing.
Before I start ripping the track apart (well actually quite the opposite), I want to mention that this is somewhat in line with James Whitaker’s views* about exploring the software. After watching a video about large scale exploratory testing** I saw great many similarities in Sami’s track. I wonder how much of an influence has James Whitaker been to this track…
Sami had some great stuff going on in the track about exploratory testing. Great to me, because he tackled some of the issues that I’m struggling with when I try to explain exploratory testing to people new to the concept. The loop of Design, Execution, Observe, Learn and Adapting was the kind of thing people should be familiar with. By removing some action from the testing, we will result in a cumbersome approach that hinders the effective testing that we are trying to achieve with exploring. Also it was great thing for others so that they can get a firm grasp of what exploratory testing is in its most fundamental level. Sami had great examples using the Battleship metaphor, the Great explorers of different domains, and the way of surviving with as little documentation as possible.
We have all played battleship game, right? B4 and c8, hit, destroyed, and so on, you know the drill. Some people think testing like the Battleship game and rely that if we cover all the grids by test cases we will find bugs. But the bugs don’t play by the rules! There are ships outside the grid! There are ducks instead of ships! There are mines within the grid! Why should we play by the rules? Why not do everything it takes to find all the ships? Use hammers instead of “C4” (or even real C4). Use a vacuum cleaner to suck in all the ships. Use an umbrella over the mine so you won’t break the environment by accident (and thus hinder your testing effort). Use whatever tools and techniques you have to get the job done! Cheating is allowed in software testing!
Sami introduced a few cool people from real world and from fictional world as his favorite explorers. Dr. House is an explorer, there’s no doubt about that. He tries all things he knows and utilizes all possible resources, techniques, tools, medicine, etc. to get the problem solved. He might try things that don’t necessarily cure the illness but that uncover more information about the problem. Sami also told about Sherlock Holmes, Gordon Ramsay and Jeremy Clarkson, and made cool examples how they solve problems or challenging tasks. This made me want to read more about this Sherlock Holmes, and I already started recording the House tv-series from the 1st season.
He talked also about reporting bugs. This is quite contradicting to the track made by Ainars Galvans, as Sami sees that everything must be reported as they might be a manifestation of something more severe. The root-cause is what matters! So if we don't know the root-cause, we might miss a terrible bug by thinking it's trivial.
All in all Sami managed to bring new information about the world of exploratory testing to the audience and about the building blocks of quality. I’m happy that he showed the Venn-diagram that had "testing" and "verification" in separate circles AND emphasizing that both of them need the other to be at their most effective.
I recommend reading Sami’s blog about exploratory testing. He has great thoughts about testing and quality. He will eventually write report of the conference, so follow the blog and hear his thoughts about his own performance and of others.
"All testing is exploratory!" -Sami Söderblom
*) “Exploratory Software Testing: Tips, Tricks, Tours, and Techniques to Guide Test Design” by James A. Whitaker
**) YouTube video about large scale exploratory testing by James Whitaker
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